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Ray tracing in games 2.0. progress in the realm of the rays

Written by Anika Gloeckner. Posted in Graphics cards

Prolog Of this article is a continuation of the article “Raytracing in games”, which was released about a year ago on computer base. Since then, there was much progress getting closer by the real time ray tracing for desktop machines is. &Lt; div > readers who are not yet as familiar with the details of raytracing will find here a detailed explanation of the procedure. < div > Ray tracing is a Renderingtechnologie,...

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