NVIDIA GeForce GTX 260 (216 shaders). Faster! But…

Written by Ariane Zimmermann. Posted in Graphics cards. 12 views

Introduction

When NVIDIA introduced the GT200 GPU in the form of the GeForce GTX 280 and the GeForce GTX 260, was the world for the Californians still in order. The competition had placed still no comparable product on the market. When ATi finally presented the Radeon HD 4800 Series, it was much more difficult for NVIDIA. He hastily made 4850 HD life difficult 9800 GTX + on the market of their GeForce from the Radeon HD, while the Radeon HD 4870 showed the price performance show of the far more expensive GeForce GTX 260. Only the GeForce GTX 280 remained long periods of time without competition, ATi Radeon HD 4870 X 2 on the market brought the multi-GPU card.

An untenable state that for the time being just is to be put in terms of GeForce GTX 260 against Radeon HD 4870. NVIDIA’s trick: on the “GeForce GTX 260 new revision” now 216 Shadereinheiten instead of only 192 beer are enabled, which brings a higher performance and therefore better performance with it. It will nevertheless still be the “old” GeForce GTX 260.

ZOTAC could provide kindly provided a sample of the GeForce GTX 260² for a test us, which we’ll look at in detail. Manages NVIDIA, to achieve a large enough lead to the traditional GeForce GTX 260? And how far can you get away from the Radeon HD 4870? On the following pages, we clarify all this and more.

Technical data

< div >

Radeon
HD 4850
Radeon
HD 4870
GeForce
GTX 260
GeForce
GTX 260
New revision
GeForce
GTX 280
Logo
Chip RV770 RV770 GT200 GT200 GT200
Transistors approximately 965 million approximately 965 million approximately 1.4 billion approximately 1.4 billion approximately 1.4 billion
Production 55 nm 55 nm 65 nm 65 nm 65 nm
Core clock 625 MHz 750 MHz 576 MHz 576 602 MHz
Shader clock 625 MHz 750 MHz 1,242 MHz 1,242 MHz 1.296 MHz
Shader units
(MADD)
160 (5 D) 160 (5 D) 192 (1 D) 216 (1 D) 240 (1 D)
FLOPs (MADD/ADD) 1000 GFLOPs 1200 GFLOP / s 715 GFLOPs 805 GFLOP / s 933 GFLOPs
ROPs 16 16 28 28 32
Pixel fill rate 10000 Generation / s 12000 Generation / s 16128 Generation / s 16128 Generation / s 19264 Generation / s
TMUs 40 40 64 72 80
T 40 40 64 72 80
Texelfuellrate 25000 MTex / s 30000 MTex / s 36864 MTex / s 41472 MTex / s 48160 MTex / s
Shader model SM 4.1 SM 4.1 SM 4 SM 4 SM 4
Hybrid-CF /-SLI X X
effective Windows
Power saving
Amount of memory 512 MB GDDR3 512 MB GDDR5 896 MB GDDR3 896 MB GDDR3 1,024 MB GDDR3
Memory clock 993 MHz 1800 MHz 999 MHz 999 MHz 1.107 MHz
Memory interface 256-Bit 256-Bit 448 Bit 448 Bit 512 Bit
Memory bandwidth 63552 MB / s 115200 MB / s 111888 MB / s 111888 MB / s 141696 MB / s

On the new GeForce GTX 260 is as heavy on all other GeForce GTX-200-cards of 1.4 billion transistors chip of gt200 used, which is produced in the 65-nm process at TSMC. NVIDIA GeForce GTX 260 some additional units enabled new revision on which can be compared to the old GeForce GTX 260, which relies on a partly disabled GT200. So are instead of eight now nine Shadercluster active, which is why no longer 192 scalar beer but whose 216 beer available are.

Since the Shadereinheiten in the GT200-architecture on the texture clusters are docked, there is a change in this: on the GeForce GTX 260 from immediately seven texture clusters and not more six the computation take, making 72 pixels per clock (per texture clusters there eight full-fledged TMUs) can be addressed and bilinear filtered. This was possible only with 64 pixels on the GeForce GTX 260.

As other units such as the ROPs and the memory interface to the shader clusters are linked, there is otherwise no change: the GeForce GTX 260 sets continue to 28 ROPs and a 448-bit wide memory interface. The memory capacity is again 896 MB of GDDR3 type. At the clock rates, there are no differences. The TMU domain is referred to as 576 MHz, the Shaderdomäne, however, with brisk 1,242 MHz. The VRAM added 999 MHz.

Impressions

ZOTAC GeForce GTX 260²

With the revised GeForce GTX 260, NVIDIA wants to reshuffling the cards in the lower high end and the Radeon HD 4870, which is wacker beats against the “old” GeForce GTX 260 (Yes sometimes even outdated), keep at a distance. The graphics card manufacturer ZOTAC is again even with the new card of the party and has baptized the in-house copy to the name GeForce GTX 260² so that you can distinguish the different types. Listed the video card is isolated from 260 euro, but the most shops speak rather of EUR 270 to 280 euros. The Accelerator from 290 euro – but not yet by ZOTAC but by EVGA is available.

Visually resembles the ZOTAC GeForce GTX 260² down to the smallest detail of a well-known GeForce GTX 260. At ZOTAC, one can distinguish the run only by the exponents of “square” at the new cards, otherwise the hardware including sticker is absolutely identical.

Even with the GeForce GTX 260² you must infect two six pin plug-in to function correctly. You can get the actual run not to face, because wraps a black Metalummantellung the entire PCB. This will ensure a better heat transfer. Away from the sheath, the cooling system consists of a large heat sink that is equipped with various cooling fins in low-cost aluminium. A sunken cooling block, consists of teurerem, but for more effective copper sits on the GPU itself. In addition, the two cooling units with a heatpipe are connected.

As a fan, a 70-mm radial copy is built on the ZOTAC GeForce GTX 260², which slightly sloping towards GPU is mounted. This, the air pressure should more be bundled and the heatsink to better can cool. The fan takes in the cool air from the housing and it blows through the cooling fins, and thus on the GPU. The heated air is then transported through the bracket out of the case out. The fan works this surprisingly quiet – more on this in the section of volume.

In 2D mode is added down the ZOTAC GeForce GTX 260² on 300 MHz (TMU), 600 MHz (beer) or 100 MHz (memory). At our launch of the GeForce GTX 260 review, there were still 300 / 100 / 100 MHz, which however is not the hardware, but expected to be the latest GeForce drivers. We try to clarify this phenomenon with NVIDIA.

On the bracket, the buyer will encounter two HDCP compatible dual-link DVI outputs that can apply copy protection in high resolutions such as 2560 x 1600. In addition, there is still the mandatory HDTV output. The facilities succeeded ZOTAC in the GeForce GTX 260². In addition to two power cables, there is still a DVI to D-SUB-as well as a DVI to HDMI adapter and still a S-video to S-video/YUV breakout cable. An SPDIF cable is not missing. Praise you must ZOTAC for the software equipment. This is although not versatile, but for this quality. Because in addition to a driver CD still the good racing game “Race Driver Grid” is included in the video card.

Test system

Test system:

  • Processor
    • Intel Core 2 extreme QX9770 (overclocked by multiplier to 4 GHz, quad-core)
  • CPU cooler
    • Noctua NH-U12P
  • Motherboard
    • Asus P5E3 Deluxe WiFi-AP (Intel X 38, BIOS version: 1104) main test Board and for CrossFire systems
    • XFX nForce 790i ultra (NVIDIA nForce 790i, BIOS version: 811N1P01_Beta) for SLI Systems
  • Memory
    • 2 x 1024 MB G.skill DDR3-1600 (7-7-7-18)
    • 2 x 1024 MB Patriot DDR3-1600 (7-7-7-18)
  • Graphics cards
    • ATi Radeon HD 4870 X 2 (750 / 1,800), 2 x 1024 MB
    • ATi Radeon HD 4870 (750 / 1,800), 512 MB
    • ATi Radeon HD 4850 (625 / 993), 512 MB
    • ATi Radeon HD 4670 (750 / 1,000), 512 MB
    • ATi Radeon HD 3870 X 2 (825 / 900), 2 x 512 MB
    • ATi Radeon HD 3870 (775 / 1,125), 512 MB
    • ATi Radeon HD 3850 (668 / 828), 512 MB
    • ATi Radeon HD 3850 (668 / 828), 256 MB
    • ATi Radeon HD 3650 (725 / 800), 512 MB
    • NVIDIA GeForce GTX 280 (602/1.296/1.107), 1,024 MB
    • ZOTAC GeForce GTX 260² (576/1.242/999), 896 MB
    • NVIDIA GeForce GTX 260 896 MB (576/1.242/999)
    • NVIDIA GeForce 9800 GX2 (600/1.512/1,000), 2 x 512 MB
    • NVIDIA GeForce 9800 GTX + (738/1.836/1.100), 512 MB
    • NVIDIA GeForce 9800 GTX (675/1.675/1.100), 512 MB
    • NVIDIA GeForce 9800 GT 512 MB (600/1.512/900)
    • NVIDIA GeForce 9600 GT 512 MB (650/1.625/900)
    • NVIDIA GeForce 9600 GSO 384 MB (555/1,350/800)
    • NVIDIA GeForce 9500 GT 512 MB (550/1400/800)
    • NVIDIA GeForce 8800 Ultra (612/1,512/1080), 768 MB
    • NVIDIA GeForce 8800 GTX 768 MB (575/1,350/900)
    • NVIDIA GeForce 8800 GTS 512 (650/1.625/970), 512 MB
    • NVIDIA GeForce 8800 GT 512 MB (600/1.512/900)
    • NVIDIA GeForce 8600 GTS (675/1,450/1,000), 256 MB
    • NVIDIA GeForce 8600 GT (540/1.190/700), 256 MB
  • Power supply
    • M850 Coolermaster real power Pro modular (850 Watts)
  • Peripherals
    • Toshiba SD-H802A HD-DVD drive
    • Pioneer BDC-202BK SATA Blu-ray drive
    • Samsung SpinPoint F1 SATA2 HDD with 750 GB, and 32 MB cache
  • Housing
    • Coolermaster of stacker 832
  • Driver versions
    • NVIDIA ForceWare 174.16
    • NVIDIA ForceWare 174.53 (9800 GX2, 9800 GTX)
    • NVIDIA GeForce 177.34 (GTX 280)
    • NVIDIA GeForce 177.39 (9800 GTX +, GTX 260)
    • NVIDIA ForceWare 177.72 (9500 GT, 9800 GT)
    • NVIDIA GeForce 177.92 (9600 GSO, GTX 260 NR)
    • ATi catalyst 8.3
    • ATi catalyst 8.6 release 5 (HD 4850, HD 4870)
    • ATi catalyst sample 8-52-2 (HD 4870 X 2)
    • ATi catalyst sample 8 53_RC1 (HD 4670)
  • Software
    • Microsoft Windows Vista x 64 SP1
    • Microsoft DirectX 9.0 c
    • Microsoft Direct3D 10

Benchmarks

The following benchmarks were used during our test:

  • Synthetic benchmarks:
    • 3DMark06 version 1.0.2
    • 3DMark Vantage 1.0
  • Game benchmarks:
    • Assassin’s creed, D3D10(.1), full version, version 1.0
    • Bioshock, D3D10, full version, version 1.1
    • Call of duty 4, full version, version 1.5
    • Call of Juarez, D3D10, full version, version 1.1.0.0
    • Clive Barker’s Jericho, demo
    • Company of heroes, D3D10, full version, version 1.71
    • Crysis, full version, version 1.21
    • F.e.a.r., full version, version 1.08
    • Gothic 3, full version, version 1.12
    • Lost planet, D3D10, full version
    • Rainbow Six Vegas, full version, version 1.06
    • Stalker, full version, version 1.0005
    • Unreal Tournament 3, full version, patch 1.2
    • World in conflict, D3D10, full version, patch 1007

All benchmarks run with maximum details, so that the graphics card will be charged as high. As settings we chose this 1280 x 1024 and 1600 x 1200 (and 2560 x 1600 for graphics cards with 512 MB or more and a corresponding power). So we pay tribute to the modern high end Accelerator, make the resolutions by their computing power lower than 1280 x 1024 CPU limited. In addition to the pure resolutions we can iterate through the benchmark course with two (and if possible eight x) anti-aliasing and 16-fachen anisotropic filter. We use TSSAA (NVIDIA) or AAA (ATi) to smooth alpha-test textures because of compatibility problems no longer within our benchmark show.

After careful consideration and multiple analysis of even recorded game sequences, we have come to the conclusion that the quality of texture filtering on current ATi-and NVIDIA graphics cards in the standard setting (with slight advantages for GeForce products) are comparable. At NVIDIA, we change any settings and we leave in the ATi driver the a.i.-function on “Standard”.

Driver settings: NVIDIA graphics cards (G8x, G9x, GT200)

  • Texture filtering: Quality
  • Vertical sync: off
  • Force MipMaps: no
  • Trilinear optimization: A
  • Anisotropic sample optimization: from
  • Negative LOD bias: clamp
  • Gamma adjusted AA: A
  • AA mode: 1xAA, 4xAA, 8xQAA
  • Transparency AA: from

Driver settings: ATi video cards (R(V)6×0, RV770)

  • Catalyst a.i.: Standard
  • Mipmap detail level: high quality
  • Wait for vertical refresh: always off
  • AA mode: 1xAA, 4xAA, 8xAA
  • Adaptive anti-aliasing: off

Theoretical benchmarks

FillRate Tester

  • This useful little program is used to measure the fill rates of a graphics card. In contrast to the computer or fill rates tests integrated in the 3DMark that primarily measure the bandwidth in the case of single-texturing, this program can be quite differentiated information on different types of fill rate, including the PixelShader fill rates, which we want to look at.

    Refreshrate has been tested in 1024 x 768 in 32-bit with 24 bit Z and 8 bit buffer and 60 Hz.

  • Download: Fillrate Tester

Fablemark

  • The Fablemark was developed as the subsequent Templemark of PowerVR and serves despite a very high share in Overdraw of the display of the strengths of the KYRO chip regarding the stencil buffer.
    Of course the performance of the stencil calls also on all other cards strongly so that this test can be an indication of upcoming games, insert a Z / stencil-only pass prior to actual rendering, to prevent advance any Overdraw.
    Has been tested using the following command line: [InstallDir] D3DFablemark.exe benchmark = 1 – width = xxxx-height = xxxx-bpp = 32 ”

  • More information: PowerVR.com
  • Download: PowerVR.com

Fablemark – 1920 x 1200

1920 x 1200 1xAA/1xAF:
NVIDIA GeForce GTX 280
283,4
ATi Radeon HD 4870 X 2
258,5
NVIDIA GeForce GTX 260²
241,5
NVIDIA GeForce GTX 260
222,1
ATi Radeon HD 3870 X 2
193,7
NVIDIA GeForce 9800 GTX +.
145,2
NVIDIA GeForce 9800 GTX
133,6
ATi Radeon HD 4870
131,7
NVIDIA GeForce 8800 GTS 512
126,3
NVIDIA GeForce 9800 GX2
120,2
NVIDIA GeForce 9600 GT
118,7
NVIDIA GeForce 8800 GT
117,6
NVIDIA GeForce 8800 Ultra
111.5
NVIDIA GeForce 8800 GTX
103.4
ATi Radeon HD 3870
99,7
ATi Radeon HD 3850
88.8
ATi Radeon HD 4850
88,7
NVIDIA GeForce 9600 GSO
78,3
NVIDIA GeForce 8600 GTS

58,9

NVIDIA GeForce 9500 GT

50.8

NVIDIA GeForce 8600 GT

45.6

ATi Radeon HD 4670

43,3

ATi Radeon HD 3650

34.5

1920 x 1200 4xAA/16xAF:
NVIDIA GeForce GTX 280
235,0
ATi Radeon HD 4870 X 2
114,8
NVIDIA GeForce GTX 260²
112,8
NVIDIA GeForce GTX 260
112,4
NVIDIA GeForce 9800 GTX +.
72,1
ATi Radeon HD 4870
72.0
NVIDIA GeForce 8800 Ultra
69,2
ATi Radeon HD 3870 X 2
66.4
NVIDIA GeForce 9800 GTX
66.4
NVIDIA GeForce 8800 GTS 512

62.5

NVIDIA GeForce 9800 GX2

61.8

NVIDIA GeForce 9600 GT

59,6

NVIDIA GeForce 8800 GTX

59.5

NVIDIA GeForce 8800 GT

58.8

ATi Radeon HD 4850

49,8

NVIDIA GeForce 9600 GSO

36.3

ATi Radeon HD 3870

33.0

ATi Radeon HD 3850

28.9

NVIDIA GeForce 8600 GTS

28.5

ATi Radeon HD 4670

24.9

NVIDIA GeForce 9500 GT

24.4

NVIDIA GeForce 8600 GT

20.7

ATi Radeon HD 3650

11.5

Information in frames per second (FPS)

ShaderMark

  • The ShaderMark is currently available in the current version 2.1 and was developed by Tommti systems. Thanks to numerous updates, is the benchmark is still on the amount of time, and measures the performance of the shader units of modern graphics cards. It supports also the shader model 3.0, which is why it is suitable for a comparison of current architectures. Tested up to 25 different shader instructions in the resolution are 1920 x 1200, which are all written in HLSL (high level shader language) high-level language.

  • Download: ShaderMark.de

  • Download: D3DRightmark Beta 4
  • &Lt; div > ‘ D3DRightmark 4 beta “benchmarks < div >

    D3DRightmark – 1920 x 1200

    Vertex shader (VS 3.0):
    ATi Radeon HD 4870 X 2
    982,2
    ATi Radeon HD 3870 X 2
    925,1
    NVIDIA GeForce 9800 GX2
    576,0
    ATi Radeon HD 4870
    494,9
    ATi Radeon HD 3870
    478,5
    ATi Radeon HD 4670
    425,3
    ATi Radeon HD 3850
    416,1
    NVIDIA GeForce 9800 GTX +.
    408,3
    ATi Radeon HD 4850
    405,9
    NVIDIA GeForce 9800 GTX
    375,2
    NVIDIA GeForce 8800 GTS 512
    359,2
    NVIDIA GeForce GTX 280
    347,6
    NVIDIA GeForce GTX 260²
    331,5
    NVIDIA GeForce GTX 260
    331,4
    NVIDIA GeForce 8800 GT
    331,3
    NVIDIA GeForce 8800 Ultra
    293,4
    NVIDIA GeForce 9600 GSO
    289,9
    NVIDIA GeForce 8800 GTX
    288,7
    NVIDIA GeForce 9600 GT
    281,5
    ATi Radeon HD 3650

    220,0

    NVIDIA GeForce 9500 GT

    143,7

    NVIDIA GeForce 8600 GTS

    143,5

    NVIDIA GeForce 8600 GT

    116,1

    Hidden surface removal (HSR):
    NVIDIA GeForce 9800 GX2
    362,8
    NVIDIA GeForce GTX 280
    245,9
    NVIDIA GeForce GTX 260²
    228,2
    NVIDIA GeForce GTX 260
    227,4
    NVIDIA GeForce 8800 Ultra
    224,6
    NVIDIA GeForce 9800 GTX +.
    217,9
    ATi Radeon HD 4870 X 2
    205,2
    NVIDIA GeForce 8800 GTX
    203,8
    ATi Radeon HD 3870 X 2
    201,6
    NVIDIA GeForce 9800 GTX
    201,2
    NVIDIA GeForce 8800 GTS 512
    191,3
    NVIDIA GeForce 9600 GT
    181,3
    NVIDIA GeForce 8800 GT
    179,9
    NVIDIA GeForce 9600 GSO
    123,3
    NVIDIA GeForce 8600 GTS
    114,4
    ATi Radeon HD 4870
    102,2
    ATi Radeon HD 3870
    100,4
    NVIDIA GeForce 9500 GT
    90,9
    ATi Radeon HD 3850
    86.1
    NVIDIA GeForce 8600 GT

    82.5

    ATi Radeon HD 4850

    79.9

    ATi Radeon HD 4670

    36.4

    ATi Radeon HD 3650

    23.2

    Pixel filling:
    NVIDIA GeForce 9800 GTX +.
    616,3
    NVIDIA GeForce GTX 280
    598,3
    NVIDIA GeForce 9800 GTX
    566,3
    NVIDIA GeForce 8800 GTS 512
    558,5
    NVIDIA GeForce GTX 260²
    551,8
    ATi Radeon HD 4870 X 2
    548,5
    NVIDIA GeForce 8800 Ultra
    537,9
    NVIDIA GeForce 8800 GTX
    517,6
    NVIDIA GeForce GTX 260
    467,9
    NVIDIA GeForce 8800 GT
    459,4
    NVIDIA GeForce 9600 GSO
    351,6
    NVIDIA GeForce 9600 GT
    308,3
    ATi Radeon HD 3870 X 2
    293,5
    ATi Radeon HD 4870
    269,7
    NVIDIA GeForce 9800 GX2
    245,8
    ATi Radeon HD 4850
    224,6
    ATi Radeon HD 4670
    209,8
    NVIDIA GeForce 8600 GTS
    161,5
    ATi Radeon HD 3870
    145,1
    NVIDIA GeForce 9500 GT

    134,9

    NVIDIA GeForce 8600 GT

    130,1

    ATi Radeon HD 3850

    122,9

    ATi Radeon HD 3650

    76.2

    Pixel-shader test 1 (SM 3.0):
    ATi Radeon HD 4870 X 2
    88.4
    ATi Radeon HD 4870
    44.4
    NVIDIA GeForce 9800 GX2
    44.2
    ATi Radeon HD 4850
    37.2
    NVIDIA GeForce GTX 280
    33,2
    NVIDIA GeForce GTX 260²
    31.7
    NVIDIA GeForce GTX 260
    28,1
    NVIDIA GeForce 9800 GTX +.
    27.3
    ATi Radeon HD 3870 X 2
    25.2
    NVIDIA GeForce 9800 GTX
    25.2
    NVIDIA GeForce 8800 GTS 512
    24.3
    NVIDIA GeForce 8800 Ultra
    21.7
    NVIDIA GeForce 8800 GT

    20.0

    ATi Radeon HD 4670

    19.9

    NVIDIA GeForce 8800 GTX

    19.9

    NVIDIA GeForce 9600 GSO

    15.5

    ATi Radeon HD 3870

    12.4

    NVIDIA GeForce 9600 GT

    12.3

    ATi Radeon HD 3850

    10.8

    ATi Radeon HD 3650

    6.9

    NVIDIA GeForce 8600 GTS

    5.8

    NVIDIA GeForce 9500 GT

    5.5

    NVIDIA GeForce 8600 GT

    4.8

    Pixel-shader test 2 (SM 3.0):
    ATi Radeon HD 4870 X 2
    248,7
    ATi Radeon HD 4870
    124,2
    NVIDIA GeForce 9800 GX2
    107,2
    ATi Radeon HD 4850
    104.8
    NVIDIA GeForce GTX 260²
    95.5
    NVIDIA GeForce GTX 280
    89,4
    NVIDIA GeForce GTX 260
    82,4
    NVIDIA GeForce 9800 GTX +.
    66.3
    ATi Radeon HD 3870 X 2
    64.6
    NVIDIA GeForce 9800 GTX
    60,3
    NVIDIA GeForce 8800 GTS 512
    57.3
    NVIDIA GeForce 8800 Ultra

    54,2

    ATi Radeon HD 4670

    50.3

    NVIDIA GeForce 8800 GTX

    49.0

    NVIDIA GeForce 8800 GT

    47.3

    NVIDIA GeForce 9600 GSO

    37.1

    ATi Radeon HD 3870

    30.7

    NVIDIA GeForce 9600 GT

    29.7

    ATi Radeon HD 3850

    26.6

    ATi Radeon HD 3650

    17.7

    NVIDIA GeForce 8600 GTS

    14.1

    NVIDIA GeForce 9500 GT

    13.7

    NVIDIA GeForce 8600 GT

    11.4

    Point sprites:
    ATi Radeon HD 4870 X 2
    347,2
    ATi Radeon HD 3870 X 2
    311,9
    NVIDIA GeForce GTX 280
    238,7
    NVIDIA GeForce GTX 260²
    209,6
    NVIDIA GeForce GTX 260
    197,1
    NVIDIA GeForce 9800 GX2
    194,5
    ATi Radeon HD 4870
    173,1
    ATi Radeon HD 3870
    155,7
    ATi Radeon HD 4850
    143,5
    NVIDIA GeForce 8800 Ultra
    143,1
    ATi Radeon HD 3850
    136,8
    NVIDIA GeForce 8800 GTX
    131,2
    NVIDIA GeForce 9800 GTX +.
    122,2
    NVIDIA GeForce 9800 GTX
    110,9
    NVIDIA GeForce 8800 GTS 512
    107,2
    NVIDIA GeForce 8800 GT
    98.1
    NVIDIA GeForce 9600 GT
    86.1
    ATi Radeon HD 4670

    71,2

    NVIDIA GeForce 9600 GSO

    69,2

    NVIDIA GeForce 8600 GTS

    42,7

    ATi Radeon HD 3650

    42.5

    NVIDIA GeForce 9500 GT

    39,6

    NVIDIA GeForce 8600 GT

    34.7

    Information in frames per second (FPS)
    “D3DRightmark 2.0 (D3D10)” benchmarks

    D3DRightmark D3D10 – 1920 x 1200

    Geometry-shader-test 1:
    ATi Radeon HD 4870 X 2
    117,9
    NVIDIA GeForce 9800 GX2
    71.9
    ATi Radeon HD 4870
    59.3
    NVIDIA GeForce GTX 280
    59,0
    NVIDIA GeForce GTX 260²
    56,5
    NVIDIA GeForce GTX 260
    56,5
    ATi Radeon HD 4850
    46.1
    NVIDIA GeForce 9800 GTX +.
    45.3
    NVIDIA GeForce 9800 GTX
    41.5
    NVIDIA GeForce 9600 GT
    39,8
    NVIDIA GeForce 8800 GTS 512
    39,7
    NVIDIA GeForce 8800 Ultra
    37.6
    NVIDIA GeForce 8800 GT
    36.9
    NVIDIA GeForce 8800 GTX
    35.5
    NVIDIA GeForce 9600 GSO
    33.8
    NVIDIA GeForce 9500 GT
    28.2
    ATi Radeon HD 3870

    26.0

    ATi Radeon HD 3850

    25.2

    ATi Radeon HD 4670

    21.3

    NVIDIA GeForce 8600 GTS

    20.7

    ATi Radeon HD 3650

    17.1

    NVIDIA GeForce 8600 GT

    17.0

    ATi Radeon HD 3870 X 2

    0.0

    Note: strong graphical errors
    Geometry-shader-test 2:
    ATi Radeon HD 4870 X 2
    203,0
    NVIDIA GeForce GTX 280
    143,0
    ATi Radeon HD 4870
    138,0
    NVIDIA GeForce GTX 260²
    137,8
    NVIDIA GeForce GTX 260
    137,6
    ATi Radeon HD 4850
    112.7
    NVIDIA GeForce 9800 GTX +.
    65,3
    ATi Radeon HD 3870
    63.7
    NVIDIA GeForce 9800 GTX
    59,6
    NVIDIA GeForce 8800 GTS 512
    57.8
    NVIDIA GeForce 9600 GT
    55,9
    ATi Radeon HD 3850
    54.8
    NVIDIA GeForce 8800 Ultra
    54.0
    NVIDIA GeForce 8800 GTX
    48.4
    NVIDIA GeForce 8800 GT
    47.4
    ATi Radeon HD 4670

    46.5

    NVIDIA GeForce 9600 GSO

    36,1

    ATi Radeon HD 3650

    31.5

    NVIDIA GeForce 9800 GX2

    26.8

    NVIDIA GeForce 9500 GT

    24.2

    NVIDIA GeForce 8600 GTS

    13.4

    NVIDIA GeForce 8600 GT

    10.9

    ATi Radeon HD 3870 X 2

    0.0

    Note: strong graphical errors
    Pixel-shader-test 1:
    ATi Radeon HD 4870 X 2
    1.100,7
    ATi Radeon HD 4870
    543,3
    ATi Radeon HD 4850
    447,4
    NVIDIA GeForce 9800 GX2
    426,0
    ATi Radeon HD 3870 X 2
    393,5
    Note: easy graphical errors
    NVIDIA GeForce GTX 280
    388,6
    NVIDIA GeForce GTX 260²
    346,7
    NVIDIA GeForce 9800 GTX +.
    316,9
    NVIDIA GeForce GTX 260
    308,7
    NVIDIA GeForce 9800 GTX

    243,9

    NVIDIA GeForce 8800 GTS 512

    234,7

    NVIDIA GeForce 8800 Ultra

    227,6

    ATi Radeon HD 4670

    222,7

    NVIDIA GeForce 8800 GTX

    203.6

    NVIDIA GeForce 8800 GT

    197,2

    ATi Radeon HD 3870

    196,4

    ATi Radeon HD 3850

    169.1

    NVIDIA GeForce 9600 GSO

    149,7

    NVIDIA GeForce 9600 GT

    130,5

    ATi Radeon HD 3650

    70.5

    NVIDIA GeForce 9500 GT

    70.3

    NVIDIA GeForce 8600 GTS

    62,9

    NVIDIA GeForce 8600 GT

    50,9

    Pixel shader-test 2:
    ATi Radeon HD 4870 X 2
    619,9
    ATi Radeon HD 4870
    319,9
    ATi Radeon HD 4850
    261,0
    ATi Radeon HD 3870 X 2
    257,1
    Note: easy graphical errors
    NVIDIA GeForce 9800 GX2
    220.5
    NVIDIA GeForce GTX 280
    189,2
    NVIDIA GeForce GTX 260²
    168.4
    NVIDIA GeForce 9800 GTX +.
    164,5
    NVIDIA GeForce GTX 260
    153.2
    ATi Radeon HD 4670

    127.5

    ATi Radeon HD 3870

    127,1

    NVIDIA GeForce 9800 GTX

    125.8

    NVIDIA GeForce 8800 GTS 512

    121,6

    NVIDIA GeForce 8800 Ultra

    115,6

    ATi Radeon HD 3850

    109,5

    NVIDIA GeForce 8800 GTX

    103.4

    NVIDIA GeForce 8800 GT

    101.8

    NVIDIA GeForce 9600 GSO

    71,0

    NVIDIA GeForce 9600 GT

    65,9

    ATi Radeon HD 3650

    39,5

    NVIDIA GeForce 9500 GT

    36.0

    NVIDIA GeForce 8600 GTS

    31.1

    NVIDIA GeForce 8600 GT

    25.3

    Pixel-shader-test 3:
    NVIDIA GeForce 9800 GX2
    294,1
    ATi Radeon HD 4870 X 2
    269,3
    NVIDIA GeForce GTX 280
    268,4
    NVIDIA GeForce GTX 260²
    237,7
    NVIDIA GeForce GTX 260
    213,1
    NVIDIA GeForce 8800 Ultra
    180,8
    NVIDIA GeForce 9800 GTX +.
    177,3
    NVIDIA GeForce 9800 GTX
    167,7
    NVIDIA GeForce 8800 GTS 512
    163,1
    NVIDIA GeForce 8800 GTX
    162,8
    NVIDIA GeForce 8800 GT
    140,1
    NVIDIA GeForce 9600 GSO
    97.6
    NVIDIA GeForce 9600 GT
    95,8
    ATi Radeon HD 4870
    67,9
    ATi Radeon HD 4850

    56.9

    ATi Radeon HD 4670

    50.3

    NVIDIA GeForce 8600 GTS

    46.4

    NVIDIA GeForce 9500 GT

    41.2

    ATi Radeon HD 3870

    37.2

    NVIDIA GeForce 8600 GT

    36.0

    ATi Radeon HD 3850

    32.1

    ATi Radeon HD 3650

    12.3

    ATi Radeon HD 3870 X 2

    0.0

    Note: strong graphical errors
    Pixel-shader-test 4:
    NVIDIA GeForce GTX 280
    280,4
    ATi Radeon HD 4870 X 2
    264,3
    NVIDIA GeForce GTX 260²
    245,2
    NVIDIA GeForce 9800 GX2
    218,4
    NVIDIA GeForce GTX 260
    218,3
    NVIDIA GeForce 9800 GTX +.
    136.4
    NVIDIA GeForce 9800 GTX
    122,9
    NVIDIA GeForce 8800 Ultra
    121,1
    NVIDIA GeForce 8800 GTS 512
    119,6
    NVIDIA GeForce 8800 GTX
    109,3
    NVIDIA GeForce 8800 GT
    99.9
    NVIDIA GeForce 9600 GSO
    74,0
    NVIDIA GeForce 9600 GT
    64.5
    ATi Radeon HD 4870

    57.4

    ATi Radeon HD 4850

    48.3

    ATi Radeon HD 4670

    43,1

    ATi Radeon HD 3870

    34.0

    NVIDIA GeForce 8600 GTS

    31.5

    ATi Radeon HD 3850

    29.1

    NVIDIA GeForce 9500 GT

    28.4

    NVIDIA GeForce 8600 GT

    24.6

    ATi Radeon HD 3650

    10.9

    ATi Radeon HD 3870 X 2

    0.0

    Note: strong graphical errors
    Vertex-texture fetch-test 1:
    ATi Radeon HD 4870 X 2
    726,9
    NVIDIA GeForce 9800 GX2
    372,0
    NVIDIA GeForce GTX 280
    318,8
    NVIDIA GeForce 9800 GTX +.
    295,2
    NVIDIA GeForce 9800 GTX
    287,1
    NVIDIA GeForce 8800 Ultra
    280,6
    NVIDIA GeForce 8800 GTS 512
    276,4
    ATi Radeon HD 4870
    269,3
    NVIDIA GeForce GTX 260²
    268,4
    ATi Radeon HD 3870 X 2
    258,4
    NVIDIA GeForce 8800 GTX
    250,7
    NVIDIA GeForce GTX 260
    239,2
    NVIDIA GeForce 8800 GT
    231,7
    ATi Radeon HD 4850
    226,1
    ATi Radeon HD 4670
    199,7
    NVIDIA GeForce 9600 GSO
    169,5
    NVIDIA GeForce 9600 GT

    155,1

    ATi Radeon HD 3870

    128,1

    ATi Radeon HD 3850

    109,5

    NVIDIA GeForce 8600 GTS

    76.2

    NVIDIA GeForce 8600 GT

    60,1

    NVIDIA GeForce 9500 GT

    57.8

    ATi Radeon HD 3650

    50,7

    Vertex-texture fetch-test 2:
    ATi Radeon HD 4870 X 2
    417,6
    ATi Radeon HD 3870 X 2
    272.2
    ATi Radeon HD 4870
    205,9
    ATi Radeon HD 4850
    170,5
    NVIDIA GeForce 9800 GX2
    163,6
    NVIDIA GeForce GTX 280
    154,1
    ATi Radeon HD 3870
    137,0
    NVIDIA GeForce 9800 GTX +.
    131,7
    NVIDIA GeForce 8800 Ultra
    130,1
    NVIDIA GeForce GTX 260²
    128,7
    NVIDIA GeForce 9800 GTX
    119,3
    NVIDIA GeForce 8800 GTS 512
    116,4
    NVIDIA GeForce GTX 260
    116,2
    ATi Radeon HD 3850
    116.0
    NVIDIA GeForce 8800 GTX
    115,8
    NVIDIA GeForce 8800 GT
    101.8
    ATi Radeon HD 4670

    77,2

    NVIDIA GeForce 9600 GT

    69.3

    NVIDIA GeForce 9600 GSO

    67.4

    ATi Radeon HD 3650

    49.1

    NVIDIA GeForce 8600 GTS

    33,9

    NVIDIA GeForce 9500 GT

    31.0

    NVIDIA GeForce 8600 GT

    25.1

    Information in frames per second (FPS)

    Synthetic benchmarks

    3DMark06

    The well-known series of benchmark from Futuremark is now published in version 2006 and consequently listens to the name “3DMark06″. Of the six test scenes, measure the performance of the graphics card four sequences and show a graphic splendour that is unparalleled. To achieve that Finns set which is why not only massively the shader model 3.0 is used on most modern 3D technology, extremely elaborate textures, spectacular particle effects, shadow complex computations and as another highlight “High Dynamic Range Rendering” – short HDRR – are used. While Futuremark opts for FP16 HDR, which currently provides the best possible image quality, but is also expensive to calculate. There are more details about this program in our detailed article.

    3DMark06 – 1280 x 1024

    1280 x 1024 1xAA/1xAF:
    ATi Radeon HD 4870 X 2
    22.128
    ATi Radeon HD 3870 X 2
    20.088
    NVIDIA GeForce 9800 GX2
    20.072
    NVIDIA GeForce GTX 280
    18.167
    NVIDIA GeForce GTX 260²
    16.961
    NVI

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